Ricardo Tucker

VR/AR Developer | Technical Artist

Kaleidoscope: A Multicultural Mosaic
Kaleidoscope is an interactive installation designed for Carnegie Mellon's Askwith Kenner Global Languages and Cultures Room that explores cultural awareness and competency through use of volumetric depth capture and data visualization techniques.
Unity | Intel RealSense
Currently In Development
Pupil: Augmented Learning
Pupil: Augmented Learning is a 15-week research project to envision lessons in a future classroom by developing educational gesture-based AR prototypes and design framework documenting our process.
Unity | Oculus Rift, ZED Mini, Leap Motion
Digital Traces: Voice Profiling VR
A VR demo of CMU professor Rita Singh's voice profiling research that generates an estimated 3D model of a user's face after analyzing their recorded voice. This demo was showcased at the World Economic Forum's Annual Meeting of the New Champions conference in Tianjin, China.
Unity | Oculus Rift
Twilight Crisis
A Wiimote arcade shooter that takes 2 players on a journey to save Hyrule and the Twilight Realm! Built as part of Sigma Phi Epsilon's booth for CMU Spring Carnival 2018.
Unity | WiiMote Controllers
Body, My Body
A music video created for the Slowdanger song "Body, My Body" created using motion capture and point cloud data recording with Carnegie Mellon's Motion Capture Lab and Panoptic Studio.
OpenFrameworks | Kinect, Motion Capture
SigEp Wars: Escape from Jakku
A Vive VR experience based on the Jakku dogfight scene from Star Wars: The Force Awakens. Built as part of Sigma Phi Epsilon's booth for CMU Spring Carnival 2017.
Unity | HTC Vive
Don't Need Wings to be Fly
A 3D animation of two kiwis duking it out with motion captured dance moves, created for CMU's Experimental Animation class.
Autodesk Maya | Motion Capture
Island Exploration
An HTC Vive research project to develop a new way for users to explore a virtual space larger than their physical space.
Unity | HTC Vive
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