Final edition of Tempest

Role: Max Programmer
Tools Used: Dragonframe, Max 7
Collaborators: Andrew Edwards

The purpose of this project was to take advantage of the medium of stop motion to give life to objects that are not considered "alive." We also used the medium as a way to explore combining a two-dimensional character into a three-dimensional environment.
The narrative is a simple one, where a lone girl falls from the sky to calm the storming sea using mysterious abilities.

The Making Of video for Tempest

Tempest featured in Carnegie Mellon's College of Fine Arts building

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